![]() ![]() Well, there's nothing anywhere, but I notice a lot of the descriptions imply that the church is no longer holy ground, and that a horseshoe on the altar is part of it. It still doesn't occur to me to stake anyone out on day 2, but I instead think that because I took out the dog with something from that area, I can do the same at the church. We would show you that, but it would cost another 12kb. This game is doing a really good job of pretending to allow me to solve puzzles before ever so cruelly throwing another obstacle in my way. ![]() Oh, come on! Great, gotta find a ladder or something. I can't open it, I guess I'll have to find something to open it with. I guess the place I previously called a mausoleum is actually a crypt. Don't know how I know he's a servant of satan, but whatever, he's dead, one problem solved! Now, what's inside the mansion? Oh, I can go somewhere to the west first!Īnd it's just a closed mausoleum. I get plenty of time to prepare myself to stake the dog. I return at night, taking the stake, and it's time to say good night, doggie. Unless his master is someone on earth.uh oh. Hey, a fence! I didn't notice that before.one of the stakes is loose. So I just randomly wander around the area, and find myself back at the burnt down mansion. Right, well, now what? It doesn't occur to me to actually do what I was trying to do, which is stake out people's locations on day 2. Well, what's he going to do about it? Run me through with his pitchfork? This is Britain, you can't do that! The game points out he's pale, but I'm not sure that means anything.Īfter all that the vampire just grabs you, no animations or anything. He doesn't have much to say, about his job or the city, but he does tell me that Susan got over the death of her husband real fast. Oh, look, someone new in the bar: Michael Williams, the man from the city. It's at this point that I'm curious as to how the vampire attacks at night, since I basically went from, hey, there's a vampire to dead vampire. This sentence feels like a "if you know what I mean" should be added afterwards. I didn't know that at the time and assumed because of the sprite that it was a woman. Why, it seems like Susan just walked out of a stranger's house on the day her husband was murdered! Whatever could it mean? Eventually, a man walks out, Michael Williams, the man from the city. At some point, Susan walks out of the building. Well, once I have the key I can always look inside before entering, so I won't get burned alive/arrested. ![]() Interestingly, I can knock on the door, and by looking in the letterbox (or windows) I can tell someone is inside, but neither of these two events seem to do much. I can interact with the roses and wall here, but if there's a reason to, I haven't figured it out yet. Guess I better look outside that house now. So that's a wash, and does nothing for me. It's possible that the mechanic put it in the trash, but I don't care enough to check that. #Personal nightmare game license#I know that the license plate wasn't there all morning until he arrived. The car drives by at about 9, as expected, but he doesn't stop, so he must have just thrown the license into the trash from the street. Hmm, Susan walked by sometime in the early hours of the morning. You can't really interact with people moving around, As I walked out onto the street, I noticed a car driving by and had a better thought. With one house with an unknown occupant, I decided that would be where I began. So I decided to stake out some places, figure out when and where people arrive and leave their locations. There was nothing special about the month, I just happened to accidentally start it the same month that it mentions. So I often put a bit of breaks between.well, you can figure out why pretty quickly. One might say this is the flaw in playing old games, but often whenever I end up playing modern games I'm not working past tedium to get to the good parts, the game itself is just tedious. Once again I apologize for the delay between entries. ![]()
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