This isn’t aided one bit by the fact that, despite being an FMV title, Death Come True’s acting is downright cringe-inducing at times. Even hardcore Danganronpa fans will feel too familiar with the tropes found in the game’s narrative to feel like this is a genuine continuation of Kodaka’s writing talents. Even when Death Come True is at its most unique stylistically, it still echoes other, better independent titles released in the past decade. Plagued with tropes, bogged down by character archetypes done to death in previous Kodaka games and even downright recycling ideas from Danganronpa at times, Death Come True desperately clutches at something, anything to make itself feel original in a market that is quite possibly experiencing a Renaissance in Japanese auteur-lead video games thanks to important titles such as AI: The Somnium Files, NieR: Automata, and The Missing: J.J. I think we both know where this is going. Then comes the sound of knocking on the door.”Ī pitch like this can go one of two ways, it can be a surprisingly fresh take on some played out, Japanese visual novel-esque storytelling tropes, or it can be the polar opposite and find itself riddled with said tropes and fail to conjure up any genuinely fresh ideas. #Death come true gameplay serialThe evening news on the TV shows the man himself, allegedly wanted as a serial killer. As he begins to look around, he suddenly finds a woman tied up and unconscious. In fact, he doesn’t remember anything at all. Picking up the phone, he hears a message from the hotel concierge, ‘If you have any trouble, please visit the front desk.’ He doesn’t even know why he is in the hotel. He wakes up to the piercing sound of the phone ringing. To refrain from mentioning any spoilers, I’ll summarize the story with an official description from Too Kyo Games: “In a hotel room, there is a man lying on the bed. While it initially seemed like an interesting direction for a visual novel mastermind to take himself in next, especially after the divisive ending of Danganronpa V3: Killing Harmony, Kodaka’s first FMV outing feels like nothing more than a hollow, phoned-in effort. It’s because of this that when Danganronpa creator Kazutaka Kodaka announced that he would be writing and directing an FMV adventure game titled Death Come True, many people were intrigued as, coming off of the Danganronpa franchise and co-founding Too Kyo Games with Zero Escape creator Kotaro Uchikoshi, Kodaka had left himself a clean slate to experiment with any area of gaming that he wished. One could argue that what made titles like Her Story and Phantasmagoria stand out were the creative forces of Sam Barlow and Roberta Williams, two incredibly accomplished video game writers who took the concept of implementing full-motion video with adventure game mechanics to create a completely original experience. While very recently titles such as Sam Barlow’s Her Story and Telling Lies have found critical and commercial success and indie titles, as a whole, FMV adventure games do not seem to have moved much further than their original gimmick phase of the 90s, save for maybe a few hidden gems, such as Phantasmagoria. The game has over 400 reviews on Steam, which isn't too bad for a niche game like this, but looking at the dates in which these reviews were made reveals that there was a very significant drop-off in the number of reviews the game received, which may indicate a lack of word-of-mouth going around.Despite originating in the early 90s on systems such as the SEGA CD with titles like Night Trap, it seems like FMV adventure games have had a bumpy road finding their audience. It seems like the devs allowed DashieGames to make a video on the game back in July that performed well and got 625,000 views, but if you look for a review on this game on the platform, you won't find a video with more than 2500 views, and even some of those have practically no footage given the publisher's stringent rules on showing off the game. What really stood out though, was how small this game's presence on YouTube is. The fact that this is a niche game absolutely does matter (There's not exactly a strong market for FMV games), but I feel like I have heard nothing about this game since maybe a few social media posts on its launch day. I was thinking about this game after the recent Stadia streaming comments debacle, and now that the dust has sort of settled on this one, I don't know if this was really the best approach for this game, or for other narrative-driven games going forward.
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